Wednesday, August 29, 2007
Ab/Using Ethnography
I thought I would respond a little to Plowman's use of ethnography within the corporate realm. Although I see the benefit of methods like participant observation in business settings, I'm not quite sure how far the comparison to native cultures can go. To some extent de Certeau's work about blurring the lines between high/low culture does appear to give popular culture more design power (in the case of "readymade" objects). I guess what I'm getting at is an understanding of what these methods are after. I imagine there must be some amount of "responsibility" (in the way we discussed this) by those involved toward their subjects. But in practice these methods seem more of an attempt to recuperate objects lost to social redesign back into a more manageable (and profitable) form. It makes me think of the obsessive scramble to control the Internet and digital copyrights. Will more participant observation help design a better way to sell music to a generation that feels entitled to it? It seems that the goals have to change before companies can design objects that, in Plowman's summary, "radiate the degrees of freedom necessary to enhance... self-invention". Unless the companies can figure out a way not to pay for those inventions. Now I'm not sure... do I have an actual question in there?
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Well, iTunes seems to be doing a good job of promoting their marketing of music among other media. I would like to add to this to say that with the Green movement developing online media may grow as a way to use less material (i.e. for CDs, paper, etc...). If this movement does spread and take a hold in the social and popular culture of the US and other industrialized countries, I believe that the importance of design will grow exponentially. With this new move, that may or may not hold, the importance of design will also grow to promote through online media. Does this make sense?
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